gb/uw). This is an important difference with for example the controller of the WII which 'only' determines the position of the controller in the room, or which reacts to fingers without touching a screen. It adds the dimension of tangibility. We try to make the virtual world more and more real. So that we feel, smell, see, hear, or taste something that is actually not there, that doesn't exist, at least not at this location. A world in which brands will keep reinventing themselves. This is a small step in that direction.
Sony patents a hand controller with which each finger separately can 'feel' pressure (